I worked on porting Fears to Fathom - Home Alone to mobile (iOS and Android). It was originally made for PC. So it required setting up the touch gestures and on-screen buttons.
Additionally, significant optimization was necessary, this involved reducing the polygon count of 3D assets, compressing textures, implementing object pooling, and optimizing scripts. I also set up the LOD's (Level of Detail), minimized draw calls by combining meshes and utilizing texture atlases, and used Addressables for more efficient asset management, among other things.
It's available on iOS and Android -